The Stealth FPS Project You Love and Hate is a tactical first-person shooting video game in which you play as a secret agent in charge of gathering information about a stolen explosive upstream. Developed by Innerloop Studios and released by Eidos Interactive in 2000, the game is also known as Project: I’m Going In and has covert missions reminiscent of the Metal Gear Solid series. This resulted in a sequel titled: Covert Strike.

The Secret Life of a Dangerous Life project follows the story of Agent Jones, who was ordered to arrest Josef Priboi for information about the disappearance of the missing explosion. You play through mission levels in different locations where you have to meet goals in order to access the current Pribois. This will open after you complete the previous mission. Jones rode through Anja’s headphones, which gave him its purpose by showing the area from when; (function () {(‘review-application-page-desktop’);}); You start with 4 weapons: a combat knife and three different weapons. You also have binoculars and a map with records of your progress and goals. To get more items like ammunition, grenades and medkits, you have to explore the current location, but their weapons and ammunition can be easily looted from eliminated enemies, because they will not be repulsed. It is therefore necessary to be patient and eliminate all hostile NPCs in order to maintain personal safety; The game emphasizes stealth because there are both cameras and alarms. You can hack a security building to turn off the camera for a few minutes, but this one has a hidden timer, so it is recommended that you break it whenever you can. Alarms can also be turned off using the buttons scattered around the place, but they will sound again when the enemy has been warned enough. Unfortunately, they often miss your presence; Preparing to frustrate the evil enemy AI is one of the main drawbacks of the game. They have limited visibility and sound, even if you shootwith a stationary gun, they usually do not hear, and may not see corpses if the distance is large enough. Alarms also do not affect all enemies, although in this sense this limitation may be due to a lack of non-lethal elimination methods that will not exist; Another problem in the game is the complete absence of a data storage system. There is no checkpoint to charge you in the middle of a mission. Once you die, the mission will fail and go back to the beginning, all progress is lost and most missions are long. This doesn’t help you have no way to knock down enemies without them making noise, so it just makes the game disappoint you; The last problem is the lack of multiplayer mode, although it is not too important in the game. However, it is still disappointing to see how shooting games apply impartial tactical mechanisms and do not give players the opportunity to cooperate or compete with each other like other generations of shooters. : Covert Strike gets this way and the ability to save it accurately, as fans want a benchmark for future stealth games. The project was actually a long-awaited game at the time, as it has a different style of play compared to the FPS-other game at the time. However, the lack of essential characters and boring AI programming as a whole in response to player actions made for an unsatisfactory experience. Surprisingly, however, it is still popular and is now a nostalgic work by fans of childhood stealth shooters.

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